![]() ![]() ![]() Most parts of the software described as “quite stable”, but major changes are proposed to several key toolsets, including physics, character rigging and animation, sculpting and texturing. ![]() The proposed roadmap sets out the goals for the remaining updates, Blender 3.1 to 3.7, in broad strokes: with a few exceptions, it doesn’t assign exact version numbers or release dates to the changes.įuture releases: major updates to physics and character animation The first release in that series, Blender 3.0 – originally scheduled for this August, and now due to ship in December 2021 – is already well on in development, with new features including a new asset manager, USD import, and Cycles X, the much-anticipated rewrite of Blender’s Cycles production render engine. ![]() The Blender Foundation announced in 2020 that it proposed to end the 20-plus-year Blender 2.x release series this year, in favour of a new two-year update cycle. Blender Foundation chairman Ton Roosendaal has posted an outline roadmap for Blender 3.x, the next two-year cycle of updates to the open-source 3D software.Ĭhanges proposed for the release cycle, which is due to run from Blender 3.0 this December to Blender 3.7 in 2023, include major updates to Blender’s physics, sculpting and character rigging toolsets.īlender will also “move entirely” to the Vulkan open standard for GPU computing, with new Vulkan and Metal backends replacing OpenGL by the end of 2022, and GPU ray tracing via Vulkan in the Eevee render engine.īlender 3.0: new asset manager, USD importer and Cycles X ![]()
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